What is it with Fog of War? This has been possibly the least innovated aspect of RTS games since the genre was first brought out. Since the days of Dune and C&C fog of war has been the only real way to control a players ability to see everything that is going on and while it does the job it feels slightly unsatisfying. It feels contrived, its like the game developers just shrugged ran with it and have been running with it ever since. The average human can see car sized objects coming...
That invisible but pervasive element of a computer game that is the AI. The pivotal component that makes or breaks the single player experience. Given it's supposed to be artificial intelligence why is it mostly dumb as a tree stump? Many games I have played the AI will barely make me break a sweat (I only consider myself to be a moderatly decent player) unless the designers have taken the easy way out and programmed the harder AI options to "cheat" For those of you familiar...